![]() I know I'm asking a lot and it up to you when (and if) to implement these issues.Īnyway great work man - glad to be QA for this project! ![]() The reason I ask this is because game gripper is missing two buttons (L2, R2), and the only way to access all control keys with it is to use accellerometer to control Left,Right,Up,Down and by that - to allow new key mappings for the gripper's left + control for other usages such as L2,R2, Load and Save. Will it be much trouble to create two modes of keys mappings - one for accelerometer on and one for off? I think display on should also be a global switch and not a per game one.Ī bug I found - frameskip on gles GPU not working - changing value doesn't affect the speed. Maybe adding an option to inherit from default configuration all settings that were not specifically set for a game would be a good solution for this and many more configuration issues - this way a user will be able to change globally any setting which will affect all games - as long as they were not specifically overriden (maybe for key mappings also). For example - if I'm playing while laying down or sitting in a chair I would like to change the "y zero position" to affect all games to fit for each of these positions. I think that accelerometer configuration should be global to all games since holding/moving the device is done from same position for all games. As for "Y Zero pos" 500 is 45 degree circa. Max Value: The value that is considered as the pad maximum value. Y Zero position: Set the Y zero position. You can test your configuration in the gui:ĭeadzone: Set the deadzone where the accelerometer values have no effect. To use this option the game must (obviously) support the analog controller (eg: Wipeout 2 DOES NOT support it, while Wipeout 3 does). You can now use the accelerometer as the analog pad (useful for driving games, tested with Wipeout 3). * Added new setting to keep the display on * Added -displayon option to keep the display on (useful when playing using the accelerometer) * Added options to set accelerometer sens, max value, y_def * Added -analog option to use the accelerometer as the analog pad ![]() gles_opaque VALUE : Enable/disable Opaque Pass gles_advblend VALUE : Enable/disable Adv. gles_fastmdec VALUE : Enable/disable Fast Mdec ![]() gles_vram VALUE : Texture RAM size in MB gles_filtering VALUE : Texture Filtering gles_mask VALUE : Enable/disable mask detect gles_dithering VALUE : Enable/disable dithering opt/maemo/usr/games/pcsx -bios scph1001.bin -bdir /home/user/MyDocs/ -fullscreen -cdfile FullPathToYourROM -cdda -xa -nosound -glesĪnd add some of these options (better try it one at a time): The gui does not contain such options so you'll need to execute the emulator from the terminal with a command like: Some options are almost useless on the n900 (advanced blending is really slow) but you can play with it. Maybe, I tried with some games and I can see differences. Do you think changing some gles settings might fix these issues? ![]()
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